Rise of the Runelords is one of the first adventure paths produced by Paizo for the Pathfinder RPG, and one of the most popular. My players voted on several options and they decided that they wanted to play this classic beauty. I got ahold of the Anniversary Edition and gave it a read.
Then, we gave it a play. You can find our Session One summary over on our World Anvil campaign page by clicking HERE!
I’ll go into the evolution of this campaign as we go along. Most of the campaign has been played over Roll20, and there have been issues with that as well. This session happened several months ago, but I’m posting it anyway for a) content, and b) continuity. I posted my last campaign, and there really isn’t alot of Pathfinder content online so I’m doing my part to spread the Good Word.
- This session revolved around getting the PC’s together and introducing some of the NPC’s from around town. They also met some characters who were not from the adventure path, but were actually from the previous Second Darkness campaign. They didn’t recall the characters until I mentioned it after the session.
- It was a good session in that it let everyone stretch their legs and roll some dice. The players had fun, and so did I… mostly.
- Right from the first session I knew I was going to have issues. I prepped for this session (overprepped actually – see my Party Time post) in record time. I thought I would like the fact that I didn’t need to do much of the heavy lifting with Rise of the Runelords. Unlike Second Darkness, Rise of the Runelords did not need any converting or fleshing out. It was fine to run right out of the box. It turns out I have a problem with this. That, coupled with COVID lockdowns and very little to do, got me twitching. I’d have to put my own spin on things because apparently I can’t help myself. But for Session One, I just briefly included a couple of NPC’s that were a nod to the previous campaign.
It appeared that the Guardians of Golarion had achieved a victory of sorts by destroying the remaining dragon shard of Zalatas. However, while they did alter the visions shown by the Readers of Minas Amer, the disaster seemed to now be focused on a single city – Iadara, the elven capital of Kyonin.
What will the Guardians do? Find out in Second Darkness Episode 58 – Dire Warnings!
As if the Guardians of Golarion didn’t have enough to deal with, an old friend comes to the group with an offer. She can help one of their own to remove a curse that has plagued his family for generations. All they have to do is go to Hell and shake down a Devil in the City of Dis! Easy enough, right?
Find out in Second Darkness Episode 53 – A Fistful of Dis!
Zariah by Eepox on DeviantArt
The winter has been rough on our Pathfinder group. The past few sessions have been limited to only one session a month. Thankfully everyone is still committed to getting together, to continuing the campaign and having fun.
In our last session, the Guardians of Golarion traveled deep into the temple of the mad god Tharzduun, found an unlikely ally in the drow Lady Charlindra Ah’norzza, and came face to face with a dragon shard that held a powerful aspect of the breaker of chains himself, Zalatas!
Here’s the summary of our Pathfinder Second Darkness campaign, Episode 50 – In the Temple of Madness!
In our latest Pathfinder session, the heroes tried to get a good night’s sleep. Instead, they were plagued with nightmares that for one of them, didn’t end when they woke up. Death, curses, and demons abound in episode 48 of our Pathfinder Second Darkness campaign – Death Walks Among Us!
Image by Marvel and Sideshow Collectibles.