Matt Colville is an old-school Dungeon Master from way back. Probably as way back as me (post-dawn of time), and maybe further! The man knows his stuff, is what I’m saying here.
One of the many things I like about Matt is how he draws from previous games to enhance his current campaign. His most recent video is a great tip for players and DM/GM’s alike who want to not just build chemistry between characters, but for players to test their new characters without getting them killed.
Welcome to The Danger Room.
I did something like this a few years back when my players started our Pathfinder campaign, Second Darkness. Everyone sat around the table, I let the players give a brief description of their characters, then I set out a map with some minis and said “Roll for initiative.”
Now they didn’t know that the characters were not in any real danger, so it wasn’t a true Danger Room kind of scenario. But they got to flex their muscles and see how those stats and abilities worked in “real-time”. Afterward, I told them that if they wanted to make any adjustments after what they had seen, now was the time to do it.
I really like the Danger Room concept, and think I’ll use it more often in the future.
Yes, I still play World of Warcraft. It’s a mindless time sink for me. I’m what you’d call a “Filthy Casual.”
Well, I’m sure YOU wouldn’t call me that. You’re classy, and above that sort of thing.
That being said, I find it necessary to find resources to explain to me just what the Hell is changing with new game patches. Websites blather on and on, telling but not explaining. I’m certainly not going on social media
to find out what is going on because that’s where people are, and people are terrible (not YOU of course. Again, you’re classy like that.)
But then where does one go for information without having to deal with people? TO THE YOUTUBES!
Dalaran Gaming came through with a good video explaining the quality of life things for those who might be trying to level a character through Shadowlands in Patch 9.1.5.
I was aware of some things (heirloom gear upgrades), but not of other (Torghast is actually useful for something? Really?)
So check out the video from Dalaran Gaming. I hope you learn something. I know I did… classy.
Skill challenges have been around since the 4th edition of Dungeons and Dragons. The characters must use innate skills and imagination, rather than relying on brute force alone, to succeed in a given encounter.
Pathfinder has a system for running skill challenges, usually involving grids and charts and limiting the options to one of two skills listed per challenge point.
The Dungeon Coach posted a video involving how he runs skill challenges in 5th edition Dungeons and Dragons. I’m already strongly considering using this for my campaigns in the future.
Check out the video and see how you might use such a mechanic in your gaming sessions!
I like my players.
I do. Honest. Probably because we’re all related.
But as much as I may love my family/players, they can sometimes be a sharp knife to the ol’ buttcramp. Reading that back, the prior sentence doesn’t seem to make a whole lot of sense but the caffeine has kicked in and I’m on a roll. Also, you get my meaning (not to mention a painfully awkward visual. You’re welcome).
My standard group is five people, six on the off-chance my cousin can free up his schedule and join us. Now five players is a good size for a group. Some might say it’s a touch large, with four players being the standard. Five players is just large enough for things to get a big bogged down during encounters, and when you want to get things moving it can drag sessions to a grinding halt.
But what to do? How does one handle larger number of players at the table? I know many Dungeon Masters who would kill for that kind of problem, but when you have something planning at the end of the dungeon and it takes several sessions to get there, momentum gets crushed into the dust.
Luckily, Professor DungeonMaster from Dungeon Craft created a video covering this very subject. In said video, he discusses tips on how to run groups of five or more players effectively.
Hells to the Yes, says I. And a polished red apple for the Professor!
(Editor’s Note: See, back in the day, students would show their appreciation for their teachers by presenting them with a piece of fruit, specifically an apple.)
By the Gods, I’m old. Look, just watch the video and give the Professor a Like, a Thumbs Up, or whatever Youtube has to show appreciation.