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Patch 5.4 – Unholy Death Knight DPS
As Preach himself states, the Unholy Death Knight is one of the most unchanged specs in the game. It’s consistant, it’s great, and it works. I personally don’t play Unholy, but I think I might give it a try.
It feels like I probably should have posted this on Friday the 13th. Bit more of a haunted, zombie-like feel to the class. But enough of my words. Here’s words from Preach, and those words are gospel. Enjoy!
Leveling From 85 to 90 Without Questing
Hello Patch 5.3.0, it could be nice to meet you.
Now me being me, I haven’t really looked too deeply into what Patch 5.3 is giving us. That would take time, and what little I have for World of Warcraft is best spent in game, not reading about it. You could probably swing by MMO Champion and find a breakdown on all the patch highlights.
There’s two things that did grab my interest in the patch notes. Thing the first is the Patch 5.3 Changes being made to Death Knights. Let’s go over them, shall we?
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General
- Blood Plague no longer benefits from the damage increase granted by Tricks of the Trade.
- Frost Fever no longer benefits from the damage increase granted by Tricks of the Trade.
- Necrotic Strike healing absorption effect has been increased to 225% from attack power, up from 200%.
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Talents
- Gorefiend’s Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.
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Unholy
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Sudden Doom now requires the Death Knight to be in Unholy Presence to activate the effect that causes Death Coil to cost no Runic Power.
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HAHAHA seriously what the Hell! That’s it?! I make more of an effort when I’m changing my underwear than Blizzard does making changes to Death Knights. Either the class is really that awesome, or Blizzard doesn’t care because most people aren’t playing Death Knights enough to notice the need for change.
Now let’s get to the more important 5.3 change that many people are sporting cyber-wood over:
The amount of XP needed to level from 85 to 90 has been reduced by 33%.
Can you hear that? That sobbing sound you hear is the tears of joy from the people who have been waiting forever to level their alts. That other nasty sound you might be hearing is angry people who have already leveled their alts to 90 and are showering their keyboards with rage pee.
I, for one, don’t blame either group. As pretty as Pandaria might be, it’s just like any other leveling zone. Once you’ve quested through it a couple of times, you’re pretty much happy to never see it again. Some people muscle through the content a couple more times and then wash their hands in it. Some insane people level ten of their alts to 90 without somehow losing their minds.
Because I clearly have issues that the medical community still can’t explain, I started leveling my third Death Knight from 85 to 90. I’d be at the character selection screen, see that 85 DK and think to myself that yes, today would be the day I would take him to level 86. But as soon as I saw the inside of that inn in Jade Forest, my brain would send anxiety waves to my hands and render them useless. It was like suffering agoraphobia, only in this case my fear was going outside in a digital world and facing humanoid Pandas with exclamation points hovering over their heads.
There had to be a better way to level. No, check that. It didn’t have to be better, it just had to be something that didn’t make me feel like I was being made to drink a bucket of warm donkey piss at gunpoint.
My alternatives were limited. I didn’t have a gathering profession, so I wouldn’t be reaching 90 by way of picking flowers or smashing rocks. Dungeons was definitely an alternative, but that had the double downside of first looking at queues of 15-30 minutes as a DPS class, then dealing with four other strangers and hoping they knew what the Hell they were doing so we could get through the run without wiping.
The solution came to me when I noticed this guy hammering on a side of beef like it owed him money.
Pet Battles. My favorite bad habit in WoW. It was staring me in the face the whole time.
I’ll discuss the beating I took over this battle pet in a future post (OMG SPOILERS). Right now, I was still nursing fresh bruises and full body aches in the aftermath of these conflicts. Why not let these battle pets earn XP for me? I didn’t see a downside to the idea – the pets would get experience, I’d get experience, and I wouldn’t have to spend hours getting abused by spirits, monkeys, and giant bugs.
Was it effective?
Before Patch 5.3 hit, I’d already gotten myself midway through 88 once I had a team I was comfortable with. I had three pets at level 25, and trust me I didn’t need three. My Celestial Dragon was taking care of all sorts of business by itself, soloing packs of level 24 and 25 pets in the Vale of Eternal Blossom. I was able to powerlevel two other low level pets while raking in XP of my own. In Northrend I was earning 96-104k XP per fight, and in Pandaria I was looking at 130-136k XP per fight. At roughly three minutes a fight, I was looking at about TWO POINT SIX MILLION XP PER HOUR in Pandaria. After the XP nerf, it only took about 12.5 million XP to get through level 88. More importantly, the XP per fight appears to go up to 161k!
What? How?
The secret to rapid fire battles is to pick fights near a stable master. After the battle is over, quickly fly to the stable master to heal or revive your pets, then get back out and start another battle. Northrend has a perfect spot – quick respawns for non-stop battles, and a stable master very close by.
Once you’re ready for the level 25 battle pets, make your way to the Vale of Eternal Blossom. The lakes and nearby moths provide plenty of battles, and the stable master is just up by the flight master. You’ll gain 134,000 XP back to back, faster than you’d get per quest. In the time it would take you to accept the quest, do the quest, and hand in the quest, you could have done two or three Pet Battles.
So if you’re ready to slit your wrists at the thought of another quest grind, whip out some vanity pets and throw down. You’ll be glad you did. So will this guy.
Death Knight DPS Guide for Patch 4.2
Patch 4.2 rolled out last week, and pretty much every class got some love/hate. Death Knights were no exception, with the Unholy spec getting the love and Frost spec getting the hate. Once again, the bleeding edge crew over at Manaflask were all over the changes, and Daniie made the necessary adjustments. Unholy seems to be the flavor of the month, with Frost 2W coming in next and Frost 2H coming somewhere in the rear (Hawt — Editor). Again, this information is coming from the top shelf raiders who have endured the cruel taunts of “you have no life you think you’re sooooo cool” so for the love of God at least read it. Hopefully their emotional scars might be of some benefit to you.
Death Knight DPS Guide for 4.1
At the request of no one (except for Freaculano, which is almost like no one), I have included yet another class guide from the Manaflask folks – Death Knight DPS for Patch 4.1, by Daniie. This covers the two DPS specs (Unholy and Frost), and you should read it because Manaflask (Ensidia) knows what the Hell they’re talking about. If you think you’re pushing content, Ensidia has already bent it over and made dirty monkey love to it. So, well, just read and educate.
Death Knight Changes in Patch 4.1
Patch 4.1, which will be coming out any Tuesday now (coughApril26cough), looks like it’s going to make DK’s a little bit sexier. Now I know what you’re thinking, cause I’m good (or creepy) like that. You’re thinking “How can the Death Knight become any sexier? Are they going to fart bats or something?”
First, no. No they’re not farting anything.
Second, that’s sick dude.
Here are the changes coming in patch 4.1 for the Death Knight.
- Dark Simulacrum now works on numerous additional spells in dungeon encounters.
- Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.
Blood
- Blood Shield now only works while in Blood Presence.
- Death Strike self-healing no longer generates threat.
Frost
- Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.
- Frost Strike now deals 130% of weapon damage, up from 110%.
- Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers. In addition, Howling Blast now has a facing requirement.
Unholy
- Desecration no longer triggers when an applicable strike hits a snare-immune target. This is primarily to avoid unnecessary spell effect clutter during boss encounters.
- Rage of Rivendare again applies 15/30/45% additional damage to Plague, Scourge, and Festering Strike, up from 12/24/36%.
Glyphs
- Glyph of Raise Ally is now Glyph of Death Gate, and makes Death Gate cast 60% faster.
Death Knight Bug Fixes
- Runeforging no longer displays a skill-up UI element.
Frost will be feeling the love this time around, but I’m not expecting the buffs to last. For now, love the chilling embrace of the Frost DK.
Cute or no, he will mercilessly gut you like a fish and feel no remorse afterward.