Even UFC Fighters get into the Star Wars spirit.
This has been a bizarre week for me. A week of extremes, you might say. I don’t even know where these ideas came from. They just hit me out of the blue, totally at random. I can’t even come up with a viable fix for it either. Should I cut my medication dosage, increase it, or actually stop and take a look at what the precise Hell I’ve been taking every day? (Edit — Turns out it’s something called a “multi-vitamin”. Kooky, no?)
What am I going on about? For starters, I’ve now done this fifteen times.
At the beginning of the week, I was bitching about logging in and having no idea what to do. Sure there was the usual mindless stuff (*cough*garrisons*cough*) but there was no purpose. But my mind, like the weather, will change if you give it a minute. It was more like a day, but the next time I logged in I decided to be a man with a plan. I opted to take my main DK out for a stroll and finish off a rep grind for the Laughing Skull folk. He got his rep to Revered, which was good enough to earn him some new head gear (and new sweet transmog items for all my Horde toons when Legion comes.)
The next day, raiding crept into my head. I asked on Twitter if my system was capable of functioning in LFR would it be adequate for normal raiding. The Rokkstars came up big (both of them in fact) and gave me a resounding shrug, followed by a “yeah probably.” So I logged in with a couple of different characters and LFR Donkey Konged poor Archimonde to see how things went. They went… well.
During a Christmas concert, while children throttled the life out of various musical instruments and sang yuletide hymns that sounded more like someone kicking a dog down a flight of stairs, I heard a knock on the door in my head.
Me: I don’t even care who this is. Thank you.
Mind: ‘Sup dude. Hey, did you know that payday is coming up and also Warlords of Draenor is still on sale?
Me: I don’t get the connection.
Mind: Well you have a second account. Activate it for a month, buy WoD for it, and boost a character to 90. Then level him up to 100 and transfer it over to your main account. It’s cheaper than buying a boost to 100.
Me: Hey, that sounds like a terrible idea. Why would I want to do the grind to 100 again?
Mind: You can level him on a new server. Become self-sufficient. It’ll give you something to do.
Me: Go home, you’re obviously drunk.
Mind: Fine. Enjoy listening to this Christmas car wreck.
I bought the expansion the next day. I can only take so much seasonal abuse.
I went Alliance because I’d spent the past two days repeatedly shoveling my driveway, and the last thing I wanted to see when I logged into WoW was more snow. I went DK because Star Wars – The Force Awakens was opening in a day or so and Death Knights make great Jedi/Sith. Asphyxiate looks like a damn Force Choke for crying out loud.
Since I was leveling him on a server without a bankroll, there would be no Elixir of the Rapid Mind to speed things along. Not that leveling was going to be slow – it just wouldn’t be a two hour job. That worked out great because it meant I’d be spending more time in every zone, and gathering more garrison resources than if I’d blitzed through it.
So as the Force Awakened, my DK reached level 100.
Now to see about making gold, getting the garrison to Level 3, gearing up in Tanaan Jungle, and give some more raiding a try. All while trying to avoid spoilers for Star Wars – The Force Awakens until I can see the damn movie.
The Death Knight is either an awesome class, or a forgotten one. I’m not entirely sure which is the more accurate description, although there are days when I can roll through any capital city and maybe see one DK checking his mailbox. Poor guy is probably just waiting to see if anyone’s responding to his raid resume. Or any resume for that matter.
Whenever a major patch comes along, every class tends to tighten their sphincters. Some do it because they are excited about the changes coming to their class. Some do it because those changes are going to screw their class up royally. Death Knights can finally unclench, because Patch 5.2 has gone live and it was pretty good to us.
The Dev’s discuss their thought process on the 5.2 changes to the Death Knight in a Class Discussion Blue Post –
We had three main goals:
- Make some less attractive talents more compelling.
- Improve quality of life for Unholy Death Knights.
- Give a small PvP buff.
We didn’t feel like Death Knights needed many changes overall, and we try not to change classes for change’s sake, especially midway through an expansion, so you’ll see fewer changes here than for some other classes.
Unholy’s quality of life changes were mostly to solve the problem of “orphaned” runes. A Death Knight would, for example, Blood Boil twice and then Scourge Strike, leaving two Frost Runes, which weren’t sufficient to use Festering Strike. Now Icy Touch activates Reaping, which will allow those Frost Runes to convert to Death Runes. We also made Plague Strike apply Frost Fever to reduce the need to use Icy Touches. We also made Summon Gargoyle no longer cost Runic Power and changed the damage done to both Shadow and Nature to synergize better with Unholy’s Mastery, Dreadblade.
While we think Death Knights are in a good place in PvP overall, we did agree with the feedback that Strangulate has a very long cooldown for what it does, so we lowered its cooldown and also lowered Asphyxiate to match. Finally, it is worth pointing out that the tier 14 2-piece ended up being overbudget to the extent that we were concerned DKs would keep using it in the 5.2 raid. We nerfed the set bonus and buffed Death Knights to compensate. Blood is in a good place overall, but we did buff Blood Parasite dramatically, because it was just undertuned.
There you go. Straight from Blizzard themselves. “We didn’t feel like Death Knights needed many changes overall.” That is due to the fact that Death Knights are Awesome. DK = OP. Simple as.
So what exactly were the 5.2 Patch changes for the Death Knight? Let me drop them on you… BOOM!
- Death Siphon now heals for 150% of the damage dealt (was 100%).
- Conversion now costs 5 Runic Power plus 5 per second thereafter, down from 10 Runic Power plus 10 per second.
- Death Knights now maintain the same health percentage when switching into and out of Blood Presence.
- Blood Plague now deals 15% more damage.
- Frost Fever now deals 15% more damage.
- Strangulate cooldown has been reduced to 60 seconds (was 2 minutes).
- Asphyxiate cooldown has been reduced to 30 seconds (was 1 minute).
- Blood Parasite now summons Bloodworms with 15% of the Death Knight’s health (was 18%) and Blood Burst now heals for 25% per stack of Blood Gorged (was 30% per stack).
- Reaping now also applies to Icy Touch.
- Summon Gargoyle no longer costs Runic Power.
- Gargoyle Strike now also deals Shadow damage, in addition to Nature damage.
- Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects.
- Scourge Strike now deals 3.8% more damage.
- Frost and Unholy Tier-14 2-piece set bonus has been reduced to 4% (was 10%) increased damage on Frost Strike, Obliterate, and Scourge Strike.
Death Knights just went from “pretty damn good” to “OMG jacked”.
But that’s not all! Oh no, there’s so much more that has changed, but I’m not about to copy and paste every damn thing. You can just click yourself right over to MMO Champion, home of all things World of Warcraft where they cut and paste from Blizzard themselves! GO THERE NAOW!