Blog Archives

Dungeons and Dragons – Homebrew Edition

Roleplaying games can get pretty busted, pretty quickly. Sometimes you need to put boundaries when players decide to put together their characters. The good folks over at Mann Shorts bravely show what happens when you open those homebrew gates to players.

Rise of the Runelords – Episode 45

Woah Woah Woah, you might be saying to yourself. Yes, all three of you who read my blog (Editor’s Note – I appreciate you). Aren’t you skipping a few episodes? (Editor here again – should these be sessions rather than episodes? Chapters maybe?)

To answer your question, yes. Yes, I am. I had wanted to keep a few in the tank so I could have somewhat constant content on here. But as you can see by the gap between posts, that is sooooo not the case. Therefore, rather than being clever, I’m being current.

However, to maintain some degree of consistency let’s touch on a few things and get you up to speed. Here’s the Rise of the Runelords recap for Episode Sessions Chapters 41-44:

Episode 41 – Following the Trail of Blood

The Saviors of Sandpoint come across a few bodies, some warmer than others, that leads down a hero’s dark past.

Episode 42 – Half-Brotherly Love

The Saviors of Sandpoint return home, only to find that some old foes don’t know when to stay away.

Episode 43 – Sandpoint Invasion

Image by Paizo

Just when they thought it was safe to get a night’s rest, the Saviors of Sandpoint find that they don’t need to go looking for trouble. Trouble will find them.

Episode 44 – Sandpoint Invasion Part Two

Image by Wizards of the Coast

If you thought stone giants were bad, try dealing with an ancient clockwork dragon running a simple two-step program:

Step 1: Destroy Everything.

Step 2: If everything is not destroyed, repeat Step 1.

With that all out of the way, brace yourself for Rise of the Runelords Episode 45 – Death to Heroes and Villains!

The Saviors of Sandpoint faced stone giants, dire bears, and robot dragons. But to save their town, they will have to defeat a kingdom-destroying villain from a hero’s past. To do that, they’ll have to give everything.

Spoilers: That’s just what one of the heroes does.

Rise of the Runelords – Episode 38

After saving Turtleback Ferry from the legendary Black Magga, the Saviors of Sandpoint kicked back and relaxed. They grabbed some towels, bought some drinks with cool umbrellas in them, and caught some sun on the beach.

Maybe in Bizarro Land, but not in the mean streets of Turtleback Ferry! (Editor’s note – that should probably be ‘mean street’. I mean, there can’t be more than one road through the village.)

The mayor/religious leader of Turtleback Ferry, Maelin Shreed, was concerned about the dangerously rapid rise of the river’s water levels (not to mention the introduction of massive sea serpents into the residential ecosystem). Being situated downstream of a mighty dam that holds back several cubic miles of water, Mayor Shreed was interested in the status of said dam. He hired the heroes to brave the tribe of trolls who had taken up residence inside the dam known as Skull’s Crossing, and find out if they were in danger of being washed away.

Trolls are bad. What the Saviors of Sandpoint found at the dam was much, much worse. Find out how worse in Rise of the Runelords Episode 38 – So Many Skulls!

Rise of the Runelords – Episode 37

image by Paizo

With Fort Rannick now secure, you’d think things would settle down a bit. You’d think that maybe there’d be some breathing room, some time to take in the sights and enjoy the tranquility of nature and the lands far away from the hustle and bustle of Magnimar.

But you’d be wrong. Dead wrong.

The Saviors of Sandpoint question Dilay, the adopted sister of one of their own, and find out why she took the name Lucrecia and slaughtered the Black Arrows of Fort Rannick.

Also, the unholy offspring of the Loch Ness Monster and a psychic demon comes to Turtleback Ferry… and it’s not there for the farmer’s market.

Welcome to Rise of the Runelords Episode 37 – Turtleback Troubles!

Rise of the Runelords – Episode 36

I really have to get better at posting these things. Or posting at all for that matter.

In our last Rise of the Runelords session, the Saviors of Sandpoint had just clashed with several Kreeg ogres who had set up shop within the walls of Fort Rannick. However, after a quick headcount, they realized that in the midst of the battle two of the ogres had gone missing. The heroes also noticed that the front doors leading outside were now open.

That… can’t be good.

How did it go for the Saviors of Sandpoint? Find out here in Rise of the Runelords Episode 36 – Let’s Split the Party – AGAIN!