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Weekly Update – Patch 6.2

Ironically this wasn't supposed to be a selfie.

Ironically this wasn’t supposed to be a selfie.

Patch 6.2 – what does it mean, and what the Hell am I supposed to do with it? Flying, grinding, gold, ugh.

Counting Coins

So how’s garrison gold life in the WoD 6.2 world? I’ve been looking at some of the feedback over at /r/woweconomy on Reddit. Near as I can tell, the jury is still out as far as reaction to the garrison gold nerfs. Some folks are noticing a significant loss in the amount of gold they earn per day, while others still feel like they are still putting up solid numbers. I’ll have a more accurate assessment next week, but over the past few days I pulled in 23,840g. These might have been skewed due to front-loading the big salvage crates at the beginning of the week before the patch. But we’ll see what happens after a solid week of Garrison Gold Nerfing.


Great gargling gooey gumdrops, so much to do. I didn’t have much playtime to tackle most of the patch stuff. Even with running the Curse updates, it took a day just to get a follower mission addon that worked. And I needed that addon, because to Hell with trying to navigate the follower mission UI. #GarrisonGoldProblems

Reflecting on last week’s list:

  • Finish up some quests and exploration, start on Apexis mission. (Worked on some, but didn’t get too much further along as far as the flying achievement goes. Apexis missions may be put on hold, as well as finishing off old quests. Sole focus to be on, well, the next thing.)
  • Start the Tanaan Jungle reps. (Started, yes. I’m missing one. Haven’t made my way out to the cat area, which apparently only has one quest for rep anyway. Regardless, I’ll do them as I can. It might take a bit longer to get flying, but I’ll get there eventually.)
  • Harrison Jones missions. (Limited success on this front. Got the one Treasure mission that had eluded me for weeks. Completed it on every character, which finished up Harrison for one of them. The other five need only one left to complete, and four of them need the same one. Confident this will get hammered out this upcoming week.)
  • Ride out the Patch 6.2 gong show, let the bugs fall where they may. (Done. Still working on Addon updates.)
  • Set the Hearthstone for a couple of characters, putting them in the Laughing Skull village in north Gorgrond (excellent for Lumber Mill). (Didn’t get the chance. Was going to but thought I’d keep the hearthstone set in Pandaria and continue to fly out to the lumber paradise. Nice to be able to jump to Pandaria with a Potion of Luck and grind out gold for twenty minutes.)

Next week missions includes:

  • Continue with the rep grind.
  • Harrison Jones damn your eyes.
  • Get more characters into Tanaan Jungle.
  • Using PVP gear for upgrades.
  • Using Apexis crystal gear for upgrades.

Lessons Learned

What did I learn this week?

  • The Garrison Follower Mission UI blows donkey dick, and I’d rather use a shitty addon than what Blizzard gave me to use.
  • Harrison Jones is playing hard to get, and I’m not liking it. Not one bit.
  • Passive garrison gold making is still there.
  • It’s going to take quite a bit of time for me to unlock flying. I’m still ok with that.

Garrison Gold Making – Patch 6.2



Patch 6.2 will be rolled out tomorrow, and that’s going to crack open some new options as far as making gold goes. There’s Felblood that needs to be farmed from Tanaan Jungle. Profession daily mats are getting buffed. The WoW Garrisons website has a great guide that you should check out if you want to actively improve your gold-making garrison, with a dash of farming goodness on top of it.

Me, I prefer a more passive approach to garrison gold making. I’ve got six alts (possibly seven in the near future) that I have to run through to produce gold. I could make more if I really wanted to milk each one, but I just don’t have the time. I prefer to have my garrisons in a “set it and forget it” mode. Log in, collect the mission rewards, send more followers out, log off. Every couple of days I’ll go through and open/vendor the salvage crates. It’s that easy.

Question: Vendor the salvage greens? Why not put them up on the AH and get a slice of that sweet transmog pie?

Answer: Because I lose money every day it doesn’t sell. Sure it might go for ten times the vendor price eventually, but for me I prefer just taking the quick cash out and no loss. With zero effort to get, 5-50g for a simple click of a mouse is sufficient. I’m not greedy.

So for Patch 6.2, this is my set up for almost every character:

  •  Inn/Tavern at Level Three. Treasure Missions are what it’s all about.
  • Barracks at Level Three. It’s simple math: More followers means more missions, which means more rewards. Since rewards = gold, the math speaks for itself.
  • Salvage Yard at Level Three. Salvage crates hold the gold, whether you vendor your greens/blues/purples or put them on the AH.
  • War Mill at Level Two. Gotta gear up those followers!
  • Lumber Mill/Trading Post. Snag one of these if you happen to run low on resources. Trading Post is the quick and easier choice, but since I have a spot where I can pick up a couple hundred logs for the Lumber Mill in maybe fifteen minutes, I’ll use this as well.
  • Followers: Harrison Jones to level everybody up quickly, then load up on Treasure Hunters (10-12), Scavengers (5-6), and a “super group” for getting a better shot at success for the big raid mission rewards (group of three who receive a bonus to success when grouped with certain racial traits).

I do have one character with double gathering professions. If he is going to farm Felblood in Tanaan Jungle, I’ll make sure he has Stables at Level Three so that he gets the mount speed, can’t be dismounted and stunned, and can mine/herb while remaining on the mount. This could be made even more interesting once he gets flying, assuming he’s still doing this by the time Draenor flight is unlocked.