I know this video is yesterday’s news. Literally. It just came out yesterday. But with job, and life, and job, I didn’t get a chance to sit down and look at my Youtube feed. Which is always fun, because if it wasn’t for Youtubers and Twitchers (that can’t be the right term for Twitch TV people – sounds more like someone going through drug withdrawal), there would be almost zero things to talk about in World of Warcraft.
Anyhow, Bajheera gave the Unholy DK a spin on the Legion alpha. He shares with us the talents and abilities of the Unholy DK as they stand currently. Of course this could mean nothing by the next patch. We’re talking about alpha testing here. Shit happens between alpha and live. I’d be happy if they still had an Unholy DK as an option by the time Legion goes live.
So check it out, and see what might(?) be coming for the Unholy Death Knight (maybe?)
This post is going to be short and sweet. I had been concerned about the earlier state of Frost DK‘s in the beta. However, after checking out this recent video I’m much less tense. Frost Death Knights in 5.0 is going to be, well, at the very least playable and at the very most awesome. Check out the latest video from the MoP Beta for talents, glyphs, and so on.
There is another reason that I was excited about the 5.0 changes to the Death Knight, and I’m glad to see it go live.
FORCE CHOKE BITCHES!
That is all.
Every once in a while, someone tweets something that is worth paying attention to. Not that reading Kim Kardashian name-dropping products and getting paid for it isn’t the bees knees, but I prefer something a little more substantial. Blizzard had a Twitter developer chat on July 16th, and this is what they had for Warriors:
Q. Will rend (sigh) be refreshed by Thunderclap on all targets used with Blood and Thunder?
A. Yes. The idea is that you Rend once and then Thunder Clap from then on. We still hope it’s an optional talent, not the only way warriors can AoE tank.
Q. Slam’s design is pretty archaic and not very fun. Is there any chance of Slam becoming an instant-attack baseline ability?
A. We think it makes the ability feel different. Slam as an instant attack isn’t very different from some of the other attacks. As it’s designed though, Fury shouldn’t use Slam at all without procs and Arms should only use it with the Improved Slam talent. We tried (briefly) making Slam a low-level ability, but weren’t happy with it.
Q: Are Fury Warriors still going to see a new attack to fill the loss of Whirlwind? Any insight?
A. Yes! It’s called Raging Blow (at least for the moment), because we wanted to distance is a little from the old Enraged Assault. It’s Fury-only and can only be used when Enraged, but does not consume the Enrage. It does indeed strike with both weapons (including the animation).
Q: Will Whirlwind still be a part of a Fury warrior’s rotation on single mobs or will it be multi-mobs only?
A. Multiple mobs only.
Q: Concussion Blow is rarely used these days outside of PvP. Any plans for it? Will you unlink it from Vigilance?
A. It’s pretty useful on Mr. Lich King….
Q: How is Heroic Leap working so far? Is it progressing better than your last attempt at putting it in-game?
A. We’re pretty happy with it so far. The version we have right now lets the warrior target where they want to leap, so they can use it as an escape tool as well. We all know paladins would never retreat from a battle, but warriors have been known to do so.
Q. Why does fury have two 31-point talents? Wouldn’t it be simpler to merge them so one doesn’t have to re-specialize when new weapons drop?
A. We feel the decision on which of these two talents to choose is based on play style (two fast weapons, or two slow two-handed weapons), not based on which weapons most recently dropped (like the former Arms weapon specialization talents which have been cut).
We expect the player to decide which type of dual wielder they are and collect weapons and gear that fit that type.
Q: Hi, it’s me Rend! I’m sort of terrible, but if tanks are having to use me in Cataclysm, may I be a good ability now?!
A. Get back to the back of the bus, Rend.
In all seriousness, though, we don’t want Rend to be the answer to Protection warrior threat. It isn’t going to keep mobs glued to you. We do think we have room to boost its damage though, even for warriors with a DPS specialization. One change we’ve made is letting it do a tick of damage immediately, so that you see and feel damage right on the application instead of waiting for the first tick.
Q: Why does Fury have two 31-point talents? Wouldn’t it be simpler to merge them so one doesn’t have to re-specialize when new weapons drop?
A. We view swapping from two-handed to one-handed weapons as more of a play style choice than swapping from mace to axe because the axe has more DPS. You are rarely going to be in a situation where a boss drops two one-handed weapons that are superior to your two-handed weapon.
Q: What do you think warriors will be more unique for in PvP now that Mortal Strike is available to other classes and reduced to 20%?
A. We don’t think warriors need a unique ability that is so awesome that you just have to have a warrior on your Arena team. That is bad mojo for all the other classes. We do want warriors to be useful in PvP, however. One ability we are trying out for Arms is “Throwdown,” which lets them knock an opponent to the ground for five seconds. Since it’s usable in Battle Stance, they can also use it as a Pummel in a pinch.
Q: You mentioned “Disarming Glare isn’t likely to make it. Could you expand on this a bit?
A. We cut it in exchange for the Throwdown talent above.
It’s going to be interesting to see how things unfold in the beta. Hopefully people give the two 31-pt Fury talents a try and post some results. But this is Beta after all, which means that nothing is etched in stone. Fingers crossed!