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Back In The Saddle

My SWTOR run has come to an end.  For now.

When I originally switched over to Star Wars: The Old Republic, I had moved my subscription money to the new game.  WoW was given a time card and a kind thought.  At the time, it was like putting Granny in a senior’s home – you give her a hug, push her towards the orderlies who are waiting to start stealing her pension bingo money and all the good shit in her room, and you promise to visit when you can.  Just like visiting Granny in the Home, I’d pop into WoW long enough to make some money and then get right back out.

But the new hotness didn’t stay hot, and for that I actually have WoW to blame.

What was good about SWTOR:

  • The Story.  I knew right off the bat I’d be playing a Jedi/Sith Warrior.  There was so much to like about the class.  I’ve always been a fan of standing in the pocket, going toe to toe with the mouth breather in front of me and hoping I’d kill him before he killed me.   After I started playing a Sith Warrior, I really dug on the class.  I had the black lightsaber due to my pre-order (the same kind I had in SW:The Force Unleashed) and loved using it.  The story was boss, and the interactions were pretty slick.  It kept me wanting to move forward.

What was bad about SWTOR:

  • The Class Specialization.  At level ten, you get to switch between the two branches of the primary class.  In my case, it was either Sith Juggernaut (tank/dps) or Sith Marauder (dual wield dps).  While they do a passable job describing the subclasses, they have to be played to get a good grip in them.  Sure you can dps as a Juggernaut, but how does that compare to dropping fools as a Marauder?  You really can’t tell until you try.  The problem is, once you try you have to buy.  You pick a subclass and that’s it.  No going back.  If you find that after a level or two of trying the class out in the World that it isn’t clicking with you, you’re screwed.  You have to start over from level one.  What kind of bullshit is that!  The subclass has no bearing on how you progress in the main storyline, so why lock you into it?  It felt, like most things I didn’t like about the game, as if it was designed just to slow down the leveling process and extend the game life.

  • The Story: Don’t get me wrong, I like the class story.  The first time through.  The second time it’s not as shiny as it was the first go round, but maybe you make different selections during your interactions that can change things up.  The third time through, you’re hitting the space bar to skip the chatter.  And I found myself going through storylines multiple times (switching subclasses, starting on a new server).

  • The Quest/Mission layout is stupid.  This is where WoW spoiled me.  In World of Warcraft, you would arrive at a quest hub, pick up 1-4 quests, travel for maybe a minute to find the quest objectives, and then go back for the hand-in.  There was an efficient time to quest ratio that SWTOR just didn’t have.  Not only were they the same style of quests that WoW had (kill X, loot Y) but they were kinda all over the place.  There’d be one or two quests in an outpost, sending you either west or south, clear off your current map.  We’re talking multiple minutes of walking in various directions just to reach the objective.  Finish that up, trek all the way back to the questgiver, and they want to send you back out across the map again.  Plus, they don’t identify Heroic missions until you accept it and it pops up as HEROIC +WHATEVER in your mission menue.

That’s when it started to get to me.  After leveling multiple toons into the teens,  it came down to my Sith Juggernaut.  I picked the subclass and hoped the dps spec would be as much fun as the Marauder was on another server.  I tried, and tried, forcing myself through missions I had just finished on my other character and running all over the damn zone to do so.  But I just wasn’t feeling the Juggernaut.  I knew I’d have to start over as Marauder.

I was done.  I couldn’t go through all of that AGAIN.  All of that chattering.  All of the WALKING.  All of the stupid layout missions that felt like they kicked me in the BALLS every time I accepted them.  It felt like the game developers knew that people would chew up the content quickly, so they put in artificial speed bumps to slow them down.  Make you start over for class choices.  Force you to run through entire zones that existed only to add time onto the quest objective.

I decided to walk away from SWTOR.  It wouldn’t be forever.  I would probably go back at some point, but I needed some time to forget.  Forgive.

As luck would have it, both SWTOR and WOW subscriptions were running out on the same day.  I’d be switching back to WoW, just in time to start hoping to get into the MoP beta.  Even if I didn’t get in, there was plenty of other things I wanted to do.  Maybe I’ll feel that way about SWTOR one day.

But for now, Granny has left the Home and is kicking up her heels out on the town.

SWTOR – Sith Marauder Leveling Build

Okay, with the Jedi Sentinel out of the way it’s time to lay out the groundwork for his evil twin classbrother, the Sith Marauder.

Sith Marauder Leveling Spec

Defensive Forms (1/2), (2/2)
Dual Wield Mastery (1/3) , (2/3), (3/3)
Enraged Charge (1/2), (2/2)
Narrowed Hatred (1/3),(2/3), (3/3)
Ataru Form (1/1)
Ataru Mastery (1/2), (2/2)
Execute (1/2), (2/2)
Enraged Assault (1/2), (2/2)
Blood Frenzy (1/1)
Towering Rage (1/2), (2/2)
Gore (1/1)
Rattling Voice (1/2), (2/2)
Erupting Fury (1/2), (2/2)
Sever (1/3), (2/3), (3/3)
Overwhelm (1/2), (2/2)
Massacre (1/1)
Malice (1/3), (2/3), (3/3)
Ravager (1/2), (2/2)
Brutality (1/2), (2/2)
Enraged Slash (1/3), (2/3),(3/3)
Form

Shii-Cho Form until you receive Ataru Form
Companion

Quinn (Heals) until you receive Lt. Pierce (Range Tank)
Rotation

Force Charge > Force Scream > Battering Assault > Smash > Ravage > Vicious Slash > Assault

At Level 30: Force Charge > Force Scream > Battering Assault > Gore > Ravage > Vicious Slash > Assault

At Level 40:   Force Charge > Force Scream > Battering Assault > Massacre > Gore > Ravage > Assault

SWTOR – Jedi Sentinel Leveling Build

Star Wars: The Old Republic is still quite a new game.  Which means it’s still a pain in the ass to find resources for builds and such.  Granted, the Jedi Sentinel is a pure DPS class so you can’t go wrong with any tree.  But this spec is a good place to start, especially if this is your first time through the game and you’re just looking to survive until you figure out what precisely the Hell you’re doing.

Jedi Sentinel Leveling Spec

Defensive Forms (1/2), (2/2)
Dual Wield Mastery (1/3), (2/3), (3/3)
Focused Leap (1/2), (2/2)
Steadfast (1/3), (2/3), (3/3)
Ataru Form (1/1)
Ataru Mastery (1/2), (2/2)
Opportune Attack (1/2), (2/2)
Righteous Zeal (1/2), (2/2)
Combat Trance (1/1)
Immaculate Force (1/2), (2/2)
Precision Slash (1/1)
Swift Blades (1/2), (2/2)
Temperance (1/2), (2/2)
Saber Storm (1/3), (2/3), (3/3)
Debilitation (1/2), (2/2)
Blade Rush (1/1)
Insight (1/3), (2/3),(3/3)
Master Focus (1/2), (2/2)
Swift Slash (1/2), (2/2)
Focused Slash (1/3), (2/3), (3/3)

Form

Use the Shii-Cho Form until you receive Ataru Form.

Companion

Go with the T7 (Range Tank) right to 50.

Rotation

Force Leap > Blade Storm > Zealous Strike > Force Sweep > Master Strike > Slash > Strike

At Level 30: Force Leap > Blade Storm > Zealous Strike > Precision Slash > Master Strike > Slash > Strike

At Level 40: Force Leap > Blade Storm > Zealous Strike > Blade Surge > Precision Slash > Master Strike > Strike

So there you have it.  Now go ye forth and kill, kill, kill.

The Jedi Sentinel

Probably the darkest Jedi to come along in quite some time, Joekerr has gone the Way of the Jedi Sentinel.  He’s a killer at heart, and the only thing better than disemboweling someone with a lightsabre is doing it with two.  There’s a good Jedi Sentinel guide HERE, and for those who are allergic to the written word you can check out the video below.

SWTOR – Take Two

- Herc joins the Dark Side.

After replacing the video card, games became much better to look at.  Out of curiousity I tried running SWTOR to see if it was playable.  I mentioned in the past how it was damn near impossible to get anything done in game – I had everything shut off and was playing at 800×600 resolution just to move around.  With the new card I was playing full screen, with all the basic bells and whistles.  Holy shit it was exciting!

Herc the Sith Warrior is just starting out on Keller’s Void.  We’ll see how it goes.