So it looks like I’m starting over.
When you have a couple dozen leveling misfit alts, several of which are the same class, everybody tends to blur together. You know, like that one toon had that one thing that you thought was cool, but got lost in the shuffle after leveling another three characters of the same class. That old song and dance, knowwhatImean?
I happened to be bouncing between servers, looking for something on someone, when I came across a Death Knight that I had leveled to 100. For some reason, despite leveling a number of Death Knights, this particular one I associated with fun. He had a PVP tabard that I liked, and had repped up with a few MoP factions that got him close to unlocking some sweet mounts and such. He was fun to play.
Fun. I like fun.
That’s when the broken pieces of my thought process started churning like spaghetti in a blender. There were aspects of Legion that I enjoyed. Why not enjoy them once again on my Fun Guy. That’s like fun with a side order of fun! I mean, what’s the point of playing if you’re not having fun, right?
Step one was getting his professions sorted out. I started this process pre-7.2, and looking back I might not have made the changes I did. I dropped Blacksmithing and Enchanting, both capped at 700, and picked up Jewelcrafting and Skinning. I had some time and some spare change, so getting both to 700 did not take much effort at all.
The Skinning I did here:
The Jewelcrafting happened thusly:
The question, of course, is why those two professions?
Jewelcrafting has gold-making potential. From what I’ve read, reaching 800 skill level is no longer an expensive nightmare grind in the Patch 7.2 world. Granted, this is also going to cut down on potential profits. But since I also ground out the Cloud Serpent rep and got the recipes for all of the Jeweled Panther mounts, there’s still gold-potential to be had. Also, I haven’t done the Jewelcrafting questline yet so it’s a slightly new way to level. Anything is better than the usual grind.
Skinning? Yeah, on the surface it doesn’t seem like a very logical fit. Skinning and Jewelcrafting seems to go together like Peanut Butter and Sardines (don’t judge). But the draw from Skinning isn’t the skins. It’s the Blood of Sargeras. Skinning can pile up the most Blood if you happen to be leveling with the Blood enchant on your shoulders. More Bloods, more chance to make gold in one fashion or another.
My Death Knight was at Revered with the Shado-Pan. I probably won’t get flying for another few months, so I’ll take a few days to get Exalted and unlock their Big Cat mounts. I also hear a rumor that there’s also another flying mount that shows up at Exalted.
So much win! So much fun!
Next: My failed 300k gold investment.
If there’s one thing that the Internet has taught me, it’s that skin sells.
Master Rokk here. It has been a month since Warlords of Draenor has gone live, and I’ve been looking around to find a decent way to make gold. Sure, there’s gold rewards for some of the follower missions and questing produces some cold currency. But a reliable market has yet to present itself. Crafted items are not panning out very often, unless they’re the epic items that can only be produced every 5-20 days. Professions have been a bust so far, and that is not a reference to the picture at the top of this post.
Mats seem to be the way to bring in coin. Gathering professions are more or less in the toilet, due to the mining/herb garden provided by the garrisons. That, plus the no-flying and nodes in the wild being in all sorts of terrible locations, and the double gathering professions one of the DK’s I roll with are pretty much useless.
What isn’t useless is skinning. Kill an animal, skin an animal, reap the rewards of its flesh. It sounds terrible, but the cha-ching sound when it sells is much more pleasing to the ear. And it sells very well.
JadePyrus created a video that points out a decent farming location for skins.
I’m going to give this a try in the next couple of days. It’s always great to find a good place for skin, especially if there isn’t a two drink minimum.
The Main Monk was busy on Halloween weekend.
Needless to say, Rokk made this look his own.
With Blizzcon 2014 coming this week, and Warlords of Draenor coming next week, it’s going to be a very interesting time in the near future.
There were two specific perks to boosting Rokk, my Windwaker Monk, to 90. One was to fast-track through the leveling process so he’d be ready to go for Warlords of Draenor. The other was to max out his professions. At the time, Rokk had Skinning. But he dropped that and picked up Tailoring and Engineering once he’d cleared the level 60 profession hump. Both professions provided combat perks, and the Tailoring was nice for farming extra cloth mats (as well as making bags).
Patch 6.0 kicked all that in the manbasket. There were no more combat perks to be gained through professions. Sweet bags aside, were my selection of professions providing any real benefit? I had other characters with Engineering, and gathering extra cloth wasn’t really that much of a reason to keep Tailoring.
In various profession interviews I’d listened to, it was suggested that in WoD it would be helpful to have a crafting profession that would let you craft your own gear. Between that, and that fact that the transmog set for Rokk involved a chest piece that was a bind on pickup item from Leatherworking, I decided to make the switch. I dropped both Engineering and Tailoring, and picked up Leatherworking and Skinning.
Leveling the new professions hasn’t been that bad. Rokk is farming his own mats, but even if he wasn’t he could still level his Skinning right there in Pandaria, since a recent patch allowed characters to level their gathering professions in MoP right from skill level 1. You’d simply pick up fragments and scraps rather than whole items.
Leatherworking hasn’t been too painful either. It helps to have a goal (like a sweet transmog piece) to work towards. Once he reaches that skill level, he could complete Leatherworking in WoD since they plan on allowing skillups for professions through the garrisons. Patch 6.0.3 also fixed a bug that specifically affected Rokk. The bug would not allow a Windwalker Monk to craft more than one item, even when hitting the Create All button.
Even with WoD only being two weeks away, it isn’t too late to start working on building professions for the next expansion. It’s not like there’s anything else going on between now and then.
It’s nice to mix things up sometimes. There’s plenty of gold to be made just by farming high level or end game zones and mobs. But sometimes you can make coin by working over the old school zones. People level so quickly that they often don’t spend very much time in the zones, and miss out on some lucrative gold making opportunities. Take stacks of leather, for example. I still see medium leather selling for a small fortune. People don’t bother farming it because they just don’t want to spend the time. I’ve let skinning lapse on many leveling characters for that same reason. If I only would have taken the time to stop and smell the roses, or in this case gut and skin the animals, my character would not only have had adequate skinning skills but a nice pile of gold on top of it.
Let this be a lesson to you – a sharp knife can make you money, regardless of your level.