A dictator has been slain. The town of Sandpoint has been saved. Now, the Saviors of Sandpoint have to pick up the pieces while laying one of their own to rest. All that and more in Rise of the Runelords Episode 46 – Picking up the Pieces.
Roleplaying games can get pretty busted, pretty quickly. Sometimes you need to put boundaries when players decide to put together their characters. The good folks over at Mann Shorts bravely show what happens when you open those homebrew gates to players.
Woah Woah Woah, you might be saying to yourself. Yes, all three of you who read my blog (Editor’s Note – I appreciate you). Aren’t you skipping a few episodes? (Editor here again – should these be sessions rather than episodes? Chapters maybe?)
To answer your question, yes. Yes, I am. I had wanted to keep a few in the tank so I could have somewhat constant content on here. But as you can see by the gap between posts, that is sooooo not the case. Therefore, rather than being clever, I’m being current.
However, to maintain some degree of consistency let’s touch on a few things and get you up to speed. Here’s the Rise of the Runelords recap for
Episode Sessions Chapters 41-44:
The Saviors of Sandpoint come across a few bodies, some warmer than others, that leads down a hero’s dark past.
The Saviors of Sandpoint return home, only to find that some old foes don’t know when to stay away.
Just when they thought it was safe to get a night’s rest, the Saviors of Sandpoint find that they don’t need to go looking for trouble. Trouble will find them.
If you thought stone giants were bad, try dealing with an ancient clockwork dragon running a simple two-step program:
Step 1: Destroy Everything.
Step 2: If everything is not destroyed, repeat Step 1.
With that all out of the way, brace yourself for Rise of the Runelords Episode 45 – Death to Heroes and Villains!
The Saviors of Sandpoint faced stone giants, dire bears, and robot dragons. But to save their town, they will have to defeat a kingdom-destroying villain from a hero’s past. To do that, they’ll have to give everything.
Spoilers: That’s just what one of the heroes does.
After saving Turtleback Ferry from the legendary Black Magga, the Saviors of Sandpoint kicked back and relaxed. They grabbed some towels, bought some drinks with cool umbrellas in them, and caught some sun on the beach.
Maybe in Bizarro Land, but not in the mean streets of Turtleback Ferry! (Editor’s note – that should probably be ‘mean street’. I mean, there can’t be more than one road through the village.)
The mayor/religious leader of Turtleback Ferry, Maelin Shreed, was concerned about the dangerously rapid rise of the river’s water levels (not to mention the introduction of massive sea serpents into the residential ecosystem). Being situated downstream of a mighty dam that holds back several cubic miles of water, Mayor Shreed was interested in the status of said dam. He hired the heroes to brave the tribe of trolls who had taken up residence inside the dam known as Skull’s Crossing, and find out if they were in danger of being washed away.
Trolls are bad. What the Saviors of Sandpoint found at the dam was much, much worse. Find out how worse in Rise of the Runelords Episode 38 – So Many Skulls!
With Fort Rannick now secure, you’d think things would settle down a bit. You’d think that maybe there’d be some breathing room, some time to take in the sights and enjoy the tranquility of nature and the lands far away from the hustle and bustle of Magnimar.
But you’d be wrong. Dead wrong.
The Saviors of Sandpoint question Dilay, the adopted sister of one of their own, and find out why she took the name Lucrecia and slaughtered the Black Arrows of Fort Rannick.
Also, the unholy offspring of the Loch Ness Monster and a psychic demon comes to Turtleback Ferry… and it’s not there for the farmer’s market.