So it looks like I’m starting over.
When you have a couple dozen leveling misfit alts, several of which are the same class, everybody tends to blur together. You know, like that one toon had that one thing that you thought was cool, but got lost in the shuffle after leveling another three characters of the same class. That old song and dance, knowwhatImean?
I happened to be bouncing between servers, looking for something on someone, when I came across a Death Knight that I had leveled to 100. For some reason, despite leveling a number of Death Knights, this particular one I associated with fun. He had a PVP tabard that I liked, and had repped up with a few MoP factions that got him close to unlocking some sweet mounts and such. He was fun to play.
Fun. I like fun.
That’s when the broken pieces of my thought process started churning like spaghetti in a blender. There were aspects of Legion that I enjoyed. Why not enjoy them once again on my Fun Guy. That’s like fun with a side order of fun! I mean, what’s the point of playing if you’re not having fun, right?
Step one was getting his professions sorted out. I started this process pre-7.2, and looking back I might not have made the changes I did. I dropped Blacksmithing and Enchanting, both capped at 700, and picked up Jewelcrafting and Skinning. I had some time and some spare change, so getting both to 700 did not take much effort at all.
The Skinning I did here:
The Jewelcrafting happened thusly:
The question, of course, is why those two professions?
Jewelcrafting has gold-making potential. From what I’ve read, reaching 800 skill level is no longer an expensive nightmare grind in the Patch 7.2 world. Granted, this is also going to cut down on potential profits. But since I also ground out the Cloud Serpent rep and got the recipes for all of the Jeweled Panther mounts, there’s still gold-potential to be had. Also, I haven’t done the Jewelcrafting questline yet so it’s a slightly new way to level. Anything is better than the usual grind.
Skinning? Yeah, on the surface it doesn’t seem like a very logical fit. Skinning and Jewelcrafting seems to go together like Peanut Butter and Sardines (don’t judge). But the draw from Skinning isn’t the skins. It’s the Blood of Sargeras. Skinning can pile up the most Blood if you happen to be leveling with the Blood enchant on your shoulders. More Bloods, more chance to make gold in one fashion or another.
My Death Knight was at Revered with the Shado-Pan. I probably won’t get flying for another few months, so I’ll take a few days to get Exalted and unlock their Big Cat mounts. I also hear a rumor that there’s also another flying mount that shows up at Exalted.
So much win! So much fun!
Next: My failed 300k gold investment.
Despite being so “last expansion”, there are still so much upside to the whole Pet Battle thing in WoW.
1) It’s a nice break from the daily grind. Pet battles will give your brain something to think about other than garrison missions and… well, whatever else there is in WoD. There’s a whole other game out there with pet battles. Capture pets so you can face the World tamers, hunt the elites, face down epic bosses. I mean, there’s a reason Pokemon has had eighteen seasons on TV.
2) It’s an alternative way to level. It’s a mindless way to level up without having to sweat things like getting your hands dirty. The battle pets do all the heavy lifting, and the character leaches the benefits of getting XP along with the pets. After repeatedly questing through WoD, and speed leveling through WoD, and garrison mission leveling, it’s a nice change of pace from hitting the same content over and over again. Plus, with the 20% XP bonus from the garrison XP potion, each pet battle victory gives your damn near as much XP as a quest turn-in. Find a spot with packs of pets to battle without having to stop, and there are plenty of those, and you’ll get more XP per hour than you would through quests!
3) It gets you out into the World… of Warcraft. Pets are every damn where, and you need to beef up your roster to effectively fight the good fight. Plus there are achievements for capturing pets in various zones, so naturally you’re going to have to cross the globe (or globes, you inter-dimensional trekker you) to round out your arsenal and get all those ‘chieves.
4) It’s PVP that anyone can do. Even you. Yes, even you. Once you have your crew of tiny killers, you can queue up to throw down against other players. You might not know what the Hell to do when your class faces down someone of a different class in BG’s or Arenas, but by the time you level up a bunch of battle pets you damn sure know what to do when your opponent whips out a Critter pet.
As enticing as this all must seem to be, pet battlers have to start somewhere. To be effective, you’re going to need some maxed out pets. Every guide out there on the Youtubes discusses powerleveling techniques to knock out max level pets, but they all base it on the assumption that you already have a level 25 pet or two in your back pocket. If you don’t, you have the arduous task of grinding out max level on a couple of pets the slow way first.
Or do you?
(The answer is no — Editor)
Hazelnuttygames put together this handy dandy video to walk you through getting some max level pets from scratch.
Now get out there and catch ’em.
(Don’t say it — Editor)
CATCH ‘EM ALL!!
Hello Patch 5.3.0, it could be nice to meet you.
Now me being me, I haven’t really looked too deeply into what Patch 5.3 is giving us. That would take time, and what little I have for World of Warcraft is best spent in game, not reading about it. You could probably swing by MMO Champion and find a breakdown on all the patch highlights.
There’s two things that did grab my interest in the patch notes. Thing the first is the Patch 5.3 Changes being made to Death Knights. Let’s go over them, shall we?
- Gorefiend’s Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.
HAHAHA seriously what the Hell! That’s it?! I make more of an effort when I’m changing my underwear than Blizzard does making changes to Death Knights. Either the class is really that awesome, or Blizzard doesn’t care because most people aren’t playing Death Knights enough to notice the need for change.
Now let’s get to the more important 5.3 change that many people are sporting cyber-wood over:
The amount of XP needed to level from 85 to 90 has been reduced by 33%.
Can you hear that? That sobbing sound you hear is the tears of joy from the people who have been waiting forever to level their alts. That other nasty sound you might be hearing is angry people who have already leveled their alts to 90 and are showering their keyboards with rage pee.
I, for one, don’t blame either group. As pretty as Pandaria might be, it’s just like any other leveling zone. Once you’ve quested through it a couple of times, you’re pretty much happy to never see it again. Some people muscle through the content a couple more times and then wash their hands in it. Some insane people level ten of their alts to 90 without somehow losing their minds.
Because I clearly have issues that the medical community still can’t explain, I started leveling my third Death Knight from 85 to 90. I’d be at the character selection screen, see that 85 DK and think to myself that yes, today would be the day I would take him to level 86. But as soon as I saw the inside of that inn in Jade Forest, my brain would send anxiety waves to my hands and render them useless. It was like suffering agoraphobia, only in this case my fear was going outside in a digital world and facing humanoid Pandas with exclamation points hovering over their heads.
There had to be a better way to level. No, check that. It didn’t have to be better, it just had to be something that didn’t make me feel like I was being made to drink a bucket of warm donkey piss at gunpoint.
My alternatives were limited. I didn’t have a gathering profession, so I wouldn’t be reaching 90 by way of picking flowers or smashing rocks. Dungeons was definitely an alternative, but that had the double downside of first looking at queues of 15-30 minutes as a DPS class, then dealing with four other strangers and hoping they knew what the Hell they were doing so we could get through the run without wiping.
The solution came to me when I noticed this guy hammering on a side of beef like it owed him money.
Pet Battles. My favorite bad habit in WoW. It was staring me in the face the whole time.
I’ll discuss the beating I took over this battle pet in a future post (OMG SPOILERS). Right now, I was still nursing fresh bruises and full body aches in the aftermath of these conflicts. Why not let these battle pets earn XP for me? I didn’t see a downside to the idea – the pets would get experience, I’d get experience, and I wouldn’t have to spend hours getting abused by spirits, monkeys, and giant bugs.
Was it effective?
Before Patch 5.3 hit, I’d already gotten myself midway through 88 once I had a team I was comfortable with. I had three pets at level 25, and trust me I didn’t need three. My Celestial Dragon was taking care of all sorts of business by itself, soloing packs of level 24 and 25 pets in the Vale of Eternal Blossom. I was able to powerlevel two other low level pets while raking in XP of my own. In Northrend I was earning 96-104k XP per fight, and in Pandaria I was looking at 130-136k XP per fight. At roughly three minutes a fight, I was looking at about TWO POINT SIX MILLION XP PER HOUR in Pandaria. After the XP nerf, it only took about 12.5 million XP to get through level 88. More importantly, the XP per fight appears to go up to 161k!
The secret to rapid fire battles is to pick fights near a stable master. After the battle is over, quickly fly to the stable master to heal or revive your pets, then get back out and start another battle. Northrend has a perfect spot – quick respawns for non-stop battles, and a stable master very close by.
Once you’re ready for the level 25 battle pets, make your way to the Vale of Eternal Blossom. The lakes and nearby moths provide plenty of battles, and the stable master is just up by the flight master. You’ll gain 134,000 XP back to back, faster than you’d get per quest. In the time it would take you to accept the quest, do the quest, and hand in the quest, you could have done two or three Pet Battles.
So if you’re ready to slit your wrists at the thought of another quest grind, whip out some vanity pets and throw down. You’ll be glad you did. So will this guy.