After saving Turtleback Ferry from the legendary Black Magga, the Saviors of Sandpoint kicked back and relaxed. They grabbed some towels, bought some drinks with cool umbrellas in them, and caught some sun on the beach.
Maybe in Bizarro Land, but not in the mean streets of Turtleback Ferry! (Editor’s note – that should probably be ‘mean street’. I mean, there can’t be more than one road through the village.)
The mayor/religious leader of Turtleback Ferry, Maelin Shreed, was concerned about the dangerously rapid rise of the river’s water levels (not to mention the introduction of massive sea serpents into the residential ecosystem). Being situated downstream of a mighty dam that holds back several cubic miles of water, Mayor Shreed was interested in the status of said dam. He hired the heroes to brave the tribe of trolls who had taken up residence inside the dam known as Skull’s Crossing, and find out if they were in danger of being washed away.
Trolls are bad. What the Saviors of Sandpoint found at the dam was much, much worse. Find out how worse in Rise of the Runelords Episode 38 – So Many Skulls!
My players and I have started our new Pathfinder campaign, Rise of the Runelords. It’s always been a well-received adventure path, but with the release of the Anniversary Edition, it is now considered one of the best.
It starts off with the players getting together for something called the Swallowtail Festival in the town of Sandpoint. The party, like most good parties, ends with fire and carnage. But until things go south, I wanted my players to enjoy themselves at the festivities.
What is a festival without games, am I right? And games is what I wanted the characters to get involved with (even though they ended up really not caring one way or the other). Still, good games really help set the festive mood.
As luck would have it, the community minds over on the Paizo forums came up with some extra games for the players to indulge in. Games such as:
The Devil Hunt
Do you have what it takes to bring down the infamous Sandpoint Devil and keep him from menacing the surrounding area? Take a shot and see. This is an archery range setup on the beach down by the Lighthouse. Two large targets, with silhouettes of a scary looking winged horse on them, are set up 50 yards away from a firing line. The bull’s-eye is about where a horse’s heart would be. There are bigger concentric circles around the bull’s-eye.
One copper piece per play. Using the longbows provided, fire two arrows at the target, scoring the best one. Hitting a bull’s-eye wins a small pie. Hitting anything else wins progressively cheaper trinkets for each band outside the bull’s-eye, with nothing for a miss. Hitting AC 20 gets a bull’s-eye, each band out side that is AC 18, AC 16, AC 14, and AC 12.
This game is being run by Jodar Provolost (CG male human Expert 1/Ranger 3), an older balding Varisian with black hair, a big thick black mustache, and a noticeable big belly. He is a mediocre carpenter, but is considered one of the best hunters in Sandpoint. He is friendly, but has lots of bad jokes, and particularly likes telling his (untrue) stories of his encounters with the Sandpoint Devil. The pies have been provided by Alma Avertin from Sandpoint Savories. They aren’t her best work, but they are good enough for what they are.
Sheriff Hemlock has asked Jodar to quietly make note of anyone who scores a bull’s-eye, or gets both shots in either of the center two circles, so that he can later approach them about joining the militia. Jodar asks anyone who wins his or her name and then announces quite loudly “Attention! Insert name has done Sandpoint a great service. He or she has slain the Sandpoint Devil! Here’s your pie!”
If you’re planning on running this Adventure Path, check out the link above for ideas to bring more games and merriment to your players… before it all disappears in a bundle of fire and teeth and blood.
Image by lococorito.tumblr.com
In our latest Pathfinder campaign session, the Guardians of Golarion retrieved the dragon shard which contained part of the soul of Zalatas, Herald of Tharzduun and the Breaker of Chains. However, there were parts of the ancient temple yet to explore. And explore they did, discovering blood, magic, and naked drow along the way.
What the Hells am I talking about? Check out the summary of our Second Darkness campaign, Episode 51 – Uneasy Allies!
Having played his best hand early, Engarthis now faces the full power of The Danger Club! They still need to find a way out of the Temple however and the situation is getting more complicated by the second!
Zariah by Eepox on DeviantArt
The winter has been rough on our Pathfinder group. The past few sessions have been limited to only one session a month. Thankfully everyone is still committed to getting together, to continuing the campaign and having fun.
In our last session, the Guardians of Golarion traveled deep into the temple of the mad god Tharzduun, found an unlikely ally in the drow Lady Charlindra Ah’norzza, and came face to face with a dragon shard that held a powerful aspect of the breaker of chains himself, Zalatas!
Here’s the summary of our Pathfinder Second Darkness campaign, Episode 50 – In the Temple of Madness!