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Heart of Fear Gold Farming

It’s January, and you know what that means. That’s right Internet, it’s time to start paying off all that damn insane debt you loaded up on over the holidays. I know I am, which means trimming some expenses here and there. Reallocating some funds, so to speak. And so, with the Canadian dollar sharing the value of a turd floating in a toilet bowl, I cancelled the part of my WoW subscription where I pay for it with real money, and will instead be using in-game gold to pay for my WoW subscription.

Stuff just got real.

So other than the garrison (which is insanely lucrative when you have a small army of alts grinding out treasure follower missions), what can a poor soul do to earn some gold?

Sidebar – I cringe every time I read about someone asking how to make gold. Unless you’re buying WoW tokens and selling them for gold, you’re going to have to do work. Just the way it is.

Okay, so, doing work.  Here’s a little number I tried out briefly – Heart of Fear in Pandaria. This place is great because it’s instanced, so you don’t have to fight anyone else for mobs. It’s a Potion of Luck kind of farm, but it can be a nice little casual grind. The downside is that you’re locked out after ten resets, but you can zip over to Sra’vess and bang out some more gold there.

You like movies and visual explanations? Me too! So here’s Oldbess to tell you pretty much what I just told you, only better!

 

I gave this a try the other day. More of a taste than a real good go at it. I only went for twenty minutes, aka the duration of a single Potion of Luck. My results? After twenty minutes, between vendoring greens, selling a few mats, and raw gold, I made just over five hundred gold. That maths out to 1500 gold in an hour. That’s just bro math, based on a fraction of a single run. I’m going to try this for the full hour and see what kind of numbers I put up, but it’s definitely a nice little jaunt if you’re hoping to make gold without giving it too much thought.

Leveling From 85 to 90 Without Questing

Hello Patch 5.3.0, it could be nice to meet you.

Now me being me, I haven’t really looked too deeply into what Patch 5.3 is giving us.  That would take time, and what little I have for World of Warcraft is best spent in game, not reading about it.  You could probably swing by MMO Champion and find a breakdown on all the patch highlights.

There’s two things that did grab my interest in the patch notes.  Thing the first is the Patch 5.3 Changes being made to Death Knights.  Let’s go over them, shall we?

HAHAHA seriously what the Hell!  That’s it?! I make more of an effort when I’m changing my underwear than Blizzard does making changes to Death Knights.  Either the class is really that awesome, or Blizzard doesn’t care because most people aren’t playing Death Knights enough to notice the need for change.

Now let’s get to the more important 5.3 change that many people are sporting cyber-wood over:

The amount of XP needed to level from 85 to 90 has been reduced by 33%. 

 Can you hear that?  That sobbing sound you hear is the tears of joy from the people who have been waiting forever to level their alts.  That other nasty sound you might be hearing is angry people who have already leveled their alts to 90 and are showering their keyboards with rage pee.

I, for one, don’t blame either group.  As pretty as Pandaria might be, it’s just like any other leveling zone.  Once you’ve quested through it a couple of times, you’re pretty much happy to never see it again.  Some people muscle through the content a couple more times and then wash their hands in it.  Some insane people level ten of their alts to 90 without somehow losing their minds.

Because I clearly have issues that the medical community still can’t explain, I started leveling my third Death Knight from 85 to 90.  I’d be at the character selection screen, see that 85 DK and think to myself that yes, today would be the day I would take him to level 86. But as soon as I saw the inside of that inn in Jade Forest, my brain would send anxiety waves to my hands and render them useless.  It was like suffering agoraphobia, only in this case my fear was going outside in a digital world and facing humanoid Pandas with exclamation points hovering over their heads.

There had to be a better way to level.  No, check that.  It didn’t have to be better, it just had to be something that didn’t make me feel like I was being made to drink a bucket of warm donkey piss at gunpoint.

My alternatives were limited.  I didn’t have a gathering profession, so I wouldn’t be reaching 90 by way of picking flowers or smashing rocks.  Dungeons was definitely an alternative, but that had the double downside of first looking at queues of 15-30 minutes as a DPS class, then dealing with four other strangers and hoping they knew what the Hell they were doing so we could get through the run without wiping.

The solution came to me when I noticed this guy hammering on a side of beef like it owed him money.

Yo Adrian!

Yo Adrian!

Pet Battles.  My favorite bad habit in WoW. It was staring me in the face the whole time.

I’ll discuss the beating I took over this battle pet in a future post (OMG SPOILERS).  Right now, I was still nursing fresh bruises and full body aches in the aftermath of these conflicts.  Why not let these battle pets earn XP for me?  I didn’t see a downside to the idea – the pets would get experience, I’d get experience, and I wouldn’t have to spend hours getting abused by spirits, monkeys, and giant bugs.

Was it effective?

Before Patch 5.3 hit, I’d already gotten myself midway through 88 once I had a team I was comfortable with.  I had three pets at level 25, and trust me I didn’t need three.  My Celestial Dragon was taking care of all sorts of business by itself, soloing packs of level 24 and 25 pets in the Vale of Eternal Blossom.  I was able to powerlevel two other low level pets while raking in XP of my own.  In Northrend I was earning 96-104k XP per fight, and in Pandaria I was looking at 130-136k XP per fight.  At roughly three minutes a fight, I was looking at about TWO POINT SIX MILLION XP PER HOUR in Pandaria.  After the XP nerf, it only took about 12.5 million XP to get through level 88.  More importantly, the XP per fight appears to go up to 161k!

What?  How?

The secret to rapid fire battles is to pick fights near a stable master.  After the battle is over, quickly fly to the stable master to heal or revive your pets, then get back out and start another battle.  Northrend has a perfect spot – quick respawns for non-stop battles, and a stable master very close by.

Once you’re ready for the level 25 battle pets, make your way to the Vale of Eternal Blossom.  The lakes and nearby moths provide plenty of battles, and the stable master is just up by the flight master.  You’ll gain 134,000 XP back to back, faster than you’d get per quest.  In the time it would take you to accept the quest, do the quest, and hand in the quest, you could have done two or three Pet Battles.

So if you’re ready to slit your wrists at the thought of another quest grind, whip out some vanity pets and throw down.  You’ll be glad you did.  So will this guy.

Don't make me hurt you, punk.

Don’t make me hurt you, punk.