This session was a little different than our usual campaign episodes. It didn’t involve the main roster (for the most part.) No, this session was a chance to let the players scratch that itch and play their backup character. Anyone who has played tabletop RPGs knows that when you make a character, they’re just numbers on a page until you take them out for a spin. When they interact with the environment – and other players – they go from being a concept to an actual character. Personalities begin to develop.
That’s what I wanted for these characters. Give them some dice time, and let them interact with the World. See if what worked on paper translated to the actual game. This session was a one-shot to get the group (affectionately known as the B-Team) a bit of experience so that these backup characters could be called up to the main roster with a bit of dice-time to them.
How did the session go? Well, good for some. For others, not so much. Read for yourself in Rise of the Runelords Episode 29 – The Golemworks Incident!
Rise of the Runelords – Episode Twenty-Eight
After discovering the subterranean lair beneath the Seven’s Sawmill, the Saviors of Sandpoint faced off against a death cult of Norgorber, worshippers of Father Skinsaw. The made some disturbing discoveries – chests filled with loot from murdered innocents, a room filled with faces mounted like artwork, and a sacrifice led by none other than Justice Ironbriar!
But even more disturbing than that was the revelation that Ironbriar had been meeting with Xanesha, Mistress of the Seven, at a place called the Shadow Clock. Armed with the location of their quarry, the heroes plotted their next move.
Would they stop Xanesha’s sacrifices once and for all? Would they discover what – or who – the sacrifices were for? More importantly, would they survive the encounter?
Find out in Episode Twenty-Eight of Rise of the Runelords – For Whom the Bell Tolls!
Rise of the Runelords – Episode Twenty-Seven
Having survived an ambush at the Magnimar townhouse of Aldern Foxglove, the Saviors of Sandpoint obtained evidence suggesting Aldern’s involvement with the mysterious group known as the Brothers of the Seven. They also recovered the deed to Foxglove Manor, which verified not only Aldern’s connection to the Brothers of the Seven, but that he was making payments to them at a place cleverly called the Seven’s Sawmill.
Would the sawmill bring the heroes one step closer to stopping the ritual murders from continuing in both Sandpoint and Magnimar? Would they discover the identity of the mysterious Xanesha, Mistress of the Seven?
Find out in Episode Twenty-Seven of Rise of the Runelords – The Seven’s Sawmill!
Rise of the Runelords – Episode Twenty-Five
Now I know what you’re thinking.
“Donny, I mean what the Hell man! I know you were looking for content for your blog. I know you wanted to post your Rise of the Runelord campaign session summaries. Tell the people about your party’s shenanigans, and maybe offer up some tips and things for other people who might run the Adventure Path someday.
But last time I checked, you posted something for the Rise of the Runelord campaign called Session Two. Session Two! You’re talking about Episode Twenty-Five now! You either have a wacky naming convention, or you missed TWENTY-THREE EPISODES!
As stated above, WHAT THE HELL MAN!”
Allow me to retort.
I’ve got nothing. Nothing except the fact that I tend to forget to post things on here. Then when I remember that I have a thing called a blog, which hungers for a thing called CONTENT, so much time has passed that I tell myself I’ll start posting these things all right after the next session. But then the cycle starts all over again.
I am a horrible, horrible blogger. And for that, I give an apathetic shrug.
So, yes, I am posting a link to our latest session of Paizo’s Rise of the Runelord campaign (or Adventure Path, as the marketing geniuses like to say). And yes, I call it an Episode on the blog and a Session over on the World Anvil page because I’m just zany like that!
Here’s the link to
Episode Rise of the Runelord Session Twenty-Five – Dropping the Dragonhammer!
Also, for the sake of full transparency (Editor’s Note – and to prevent having to go back and generate twenty-three new posts), I will post the link to the World of Golarion where you can find all of the previous Rise of the Runelord session summaries, along with some NPC’s, Locations, Organizations, and all that kind of good stuff.
Here’s the link to the World Anvil page for the World of Golarion!
Now that I’ve linked up everything, is there anything else I should add to these posts? GM thoughts and notes maybe? Tips? You know, like the stuff that was mentioned in the hypothetical quote that started this whole post in the first place? Let me know in the comments below what you’d like to see.
My players and I have started our new Pathfinder campaign, Rise of the Runelords. It’s always been a well-received adventure path, but with the release of the Anniversary Edition, it is now considered one of the best.
It starts off with the players getting together for something called the Swallowtail Festival in the town of Sandpoint. The party, like most good parties, ends with fire and carnage. But until things go south, I wanted my players to enjoy themselves at the festivities.
What is a festival without games, am I right? And games is what I wanted the characters to get involved with (even though they ended up really not caring one way or the other). Still, good games really help set the festive mood.
As luck would have it, the community minds over on the Paizo forums came up with some extra games for the players to indulge in. Games such as:
The Devil Hunt
Do you have what it takes to bring down the infamous Sandpoint Devil and keep him from menacing the surrounding area? Take a shot and see. This is an archery range setup on the beach down by the Lighthouse. Two large targets, with silhouettes of a scary looking winged horse on them, are set up 50 yards away from a firing line. The bull’s-eye is about where a horse’s heart would be. There are bigger concentric circles around the bull’s-eye.
One copper piece per play. Using the longbows provided, fire two arrows at the target, scoring the best one. Hitting a bull’s-eye wins a small pie. Hitting anything else wins progressively cheaper trinkets for each band outside the bull’s-eye, with nothing for a miss. Hitting AC 20 gets a bull’s-eye, each band out side that is AC 18, AC 16, AC 14, and AC 12.
This game is being run by Jodar Provolost (CG male human Expert 1/Ranger 3), an older balding Varisian with black hair, a big thick black mustache, and a noticeable big belly. He is a mediocre carpenter, but is considered one of the best hunters in Sandpoint. He is friendly, but has lots of bad jokes, and particularly likes telling his (untrue) stories of his encounters with the Sandpoint Devil. The pies have been provided by Alma Avertin from Sandpoint Savories. They aren’t her best work, but they are good enough for what they are.
Sheriff Hemlock has asked Jodar to quietly make note of anyone who scores a bull’s-eye, or gets both shots in either of the center two circles, so that he can later approach them about joining the militia. Jodar asks anyone who wins his or her name and then announces quite loudly “Attention! Insert name has done Sandpoint a great service. He or she has slain the Sandpoint Devil! Here’s your pie!”
If you’re planning on running this Adventure Path, check out the link above for ideas to bring more games and merriment to your players… before it all disappears in a bundle of fire and teeth and blood.