The Importance of a Session Zero
I recently began conversations with my Pathfinder group regarding our next campaign. We’re currently flying through Book Five of our Second Darkness campaign, and with the sixth and final book just around the corner I thought it was time to get a feel for what they wanted to play next. Nobody wanted any extended downtime between Second Darkness and whatever would come next. That meant I’d have to start preparing, or at least reading through the books of whatever Adventure Path we chose to play.
But even with everybody prepared, when we sit down to play our new campaign I still intend on having a Session Zero. I feel that session zeros are important to help the players and the GM establish things, and really set the expectations for what comes next.
Jason Bulmahn, Game Designer for Paizo, recently sat down and discussed the importance of having a session zero, and why it is important for both players and the game master. Now I’m barely literate and nowhere near as articulate as a seasoned game designer, so I encourage you to check out the video below and see just what Mr. Bulmahn has to say on the topic.
How to Create Amazing Villains for Pathfinder and D&D
Jason Bulmahn, the lead game designer for Pathfinder, discusses the process for making a villain for your RPG campaign. From the types of villains to keeping them alive, Jason Bulmahn drops knowledge that is definitely worth picking up.