Whether I’m queued for a raid, a dungeon, or just mindlessly farming to pay for my
crack World of Warcraft habit, the last thing I want is for my brain to start putting two and two together and realizing that what the hell am I doing with my life.
This video is a great compilation in that the beat is fast and strong, the visuals are just damn impressive (but should be irrelevant because I’m playing a game and this should be in the background), and it is just intense enough for my higher brain functions to be able to switch between thumping beats and complex combat sequences (in-game of course).
Do you have a soundtrack that you listen to when you’re grinding apexis crystals, farming rep, or whatever it is that you do in whatever game you’re playing? Leave your jam (or a link to said jam) in the comments below. Who knows, maybe that comment may change someone’s life. Or heck, get you entered in a draw for something. Stranger things have happened.
It has been eighteen hours of /play-time, and Odingreen has dinged 61. I don’t know if that’s a good or bad number. It’s like almost four levels per hour, which while abysmal at lower levels, by the mid 50’s or so that seems like some good pacing.
I’ve used one Elixir of the Rapid Mind for that 300% xp buff. These are best used in dungeons, sometime around boss kills and the time you hand in the dungeon quests. It persists through death, but as long as you don’t have a completely idiotic group you should be fine and maybe even squeeze off a level or two during a single run.
How has the experience been, asked no one but I’m suggesting it as a valid question anyway?
There have been some definite pros and cons, which I will now discuss.
- I’ve revisited many old zones, some I haven’t been to in ages. Usually not for very long, since questing with heirlooms makes things move along much quicker. But it was nice to see Westfall again, especially since so few of my characters are Alliance.
- It’s been time away from Draenor, a planet I have spent 99% of my gametime in since the damn expansion started. Time away from garrisons, from Tanaan Jungle, from the entire endgame. It has been a reminder that there is more to World of Warcraft than a few zones.
- Playing a completely new class that I’ve never played before has been a distraction. It’s put me in a different mindset – while I’ve played range DPS classes before (ie Hunters) there’s something about just sitting back and blasting away. Getting aggro as a glass cannon is a new sensation, as is getting one-shot from a boss that the tank decided to train on me just before he died. Dude! Do I look like a fucking priest to you?
- Odingreen looks straight-up pimpin’. Not like a pimp, of course, but he definitely puts off that muscular super-villain vibe. He’s wearing a uniform, has a spectacle covering one eye, and is blonde and muscular and powerful. He’s douchie in a way that is different, yet fun. He casts judgement over no one, and not just because he’s a mage rather than a paladin (Ah, spell-casting humor. Is there anything more nerdy? Because if so, I’m not aware of it.)
- Maybe crushing 90-100 has spoiled me, but the level grinding is starting to wear on me. The goal is to get him to 100, and he’s already halfway there. With a few more hours of playtime he’ll probably be able to jump into Northrend. I don’t know how I’ll handle that, and I’m already dreading leveling through Pandaria. When it was current content, MoP questing gave me stress anxiety headaches. What increases the potential stress is…
- I don’t know how I feel about the Mage class. By level 61, I can honestly say that I’ve given it a good go. I’ve quested, grouped, leveled both in Frost and Arcane spec. There’s not a whole lot to it, and while I know I’m not playing it to the absolute max I’m not at the bottom of the recount charts. I’m in the middle, but that’ll happen when you’re not using weapons to buff your damage.
- I’m also used to more of a steady stream of damage coming out, rather than having to wait for a spell to cast, then another, with nothing in between unless he procs something. Groups have cleared entire dungeon trash packs while I wait for a single spell to refresh. I’ll get one cast before they move on. Luckily, the fact that I’m a good 100-200 dps behind the next character hasn’t gotten me kicked out of groups yet. I hear Shadow Priests have more insta-cast spells at their disposal.
- The mage is currently at the same level (give or take a level or two) of a pandaren warrior, a human monk, and a worgen hunter that I had leveled, then abandoned. Do I want to continue taking the Mage to the end game? Or do I want to take a left or right at this crossroad and advance another character? One I’m both familiar and comfortable with?
- The leveling thing. Now regardless of who I move forward with, I have taken each of the three from level one to their current level. So there’s no invalidating the spirit of the A2O mission. But do I sock away a few bucks and boost this character? Or do I grind through the next thirty levels?
Much to consider. Until then, keep flexing!
Deathrokk has hit 100 (that’s Number Nine on the “Ding 100!” list).
Yes, I’ll wait for you to get over the shock.
I’ll touch on this briefly. I leveled Deathrokk like so: enter zone, do quests until zone outpost is selected, do all bonus missions and grab some treasures along the way. Maybe, maybe a dungeon in there (all, what, one or two of them?). Rinse repeat. I feel like this one went quicker, but it was definitely a plus to level as Blood. I didn’t get a War Mill (barely got Garrison Level Two), and since I wasn’t really doing any questing anyway my main upgrades were the heirloom items. Ghetto gear FTW!
I focused a little on picking up some of the followers in the zone (as long as it didn’t involve running a long questline to unlock). That meant my follower roster was on the lower side once Deathrokk hit 100. I decided to pick up the Inn and buff that bad boy to lv 2. Treasure Hunter trait! MOAR MUNNIES!
Now that I had the Inn, I thought to myself “Self, you wanted an excuse to run dungeons. Do the Inn daily quests.”
But the queues?
“Yeah yeah. Let’s look at some of the perks though. If you do ten of the quests, you’ll unlock the Level Three Inn and get Treasure Hunter missions. You’ll also get some practice running tougher content, and maybe step up into raiding. LFR at least.”
“There’s also some pretty sweet upgrades and toys that could spice things up.”
Spice things up? What kind of toys are you talking about? Nipple clamps and feathers?
“Never mind. Now come on. What’s the worst thing that can happen?”
Well okay. I pulled a couple of the quests hopped into the queue.
I popped into Skyreach. I ran the instance, killed the end boss… but where the Hell was this Sky Crystal I was supposed to pick up? Wowhead claimed the crystal was sitting on the table just after the first boss. Strange. I read a bit further and Ta Daaaaa!
ONLY AVAILABLE IN HEROIC MODE! AS WERE MOST OF THE OTHER QUESTS! WHO RUNS HEROIC QUESTS ANYMORE!?
Okay, okay. Deathrokk hopped into the Proving Grounds and got Silver. Should be fine for Heroics.
Now it was just a matter of picking the right dungeons to –
Well I was almost there. I could just queue up for a regular dungeon, maybe get a gear upgrade and some experience running the dungeons before I stepped into Heroics. I’d just queue up and…
I understand now why all of this is associated with the Inn. I need a drink.
The experiment continues.
I remember when I first started leveling my Windwalker monk. I figured I’d play around until level twenty or so, pick up the daily quest (which gave a 60m xp buff), and probably lose interest. Playing him in PVP seemed amazing, but that had more to do with what I expect was the Call to Arms for PVP being Warsong Gulch, given the amount of xp and honor I was getting per match. Once the sweet perks dried up, and I kept dealing with Alliance groups who seemed to forget which way to go to find the Horde flag, I began to feel like the Windwalker experience was starting to sour.
Then I remembered that PVE is also a viable way to level. Better, some might say. Especially with a 50% xp buff through heirlooms, and 50% through a daily quest. So I booted up my Zygor Leveling Guide and decided to try my luck with AI mobs.
Merculees is now level 34. Zoom.
I enjoy playing the Windwalker monk but I can’t pin down exactly what the draw is. I’m still using the killswitch macro (which you can read about HERE) but even if I wasn’t, there isn’t any complex patterns when it comes to killing with the Windwalker. Healing, rez, debuff, silence, all things the Death Knight can do. Maybe it’s the rolling, or the flying dragon kick that I like so much. Maybe it’s just something different than the plate-wearing killers I’m used to playing. Judging by the Crash Course video, things don’t change all that much at endgame either.
The drawback to leveling so quickly is that my professions are falling behind. I only have one – Mining – but I’m now in zones I can’t mine in because my skill level is too low. My playtime is still limited, so I can either continue leveling my monk, or go back and level my professions. I had considered getting skinning as well, given the amount of animals I was killing. I’d get xp leveling both professions (not so much with the skinning until the animals turned at least green), but I’d make more by completing a single quest at level.
I also started running dungeons. The xp is nice, the other players are hit and miss. No comments about anything I’ve done, good or bad (but how often do random players in a group make positive comments about anyone other than themselves anyway). No news is good news I guess.
The PVP is something I still want to do. But I admit, it’s frustrating. It’s tough running to a flag, or a node, and being the only one nearby. You look at the map and see your teammates either clustered together somewhere way off from where they should be, or so spread across the map it looks like the zone has measles.
Serenity now, serenity now.