Blog Archives

Critical Role – Campaign 2 Finale

The Mighty Nein return to the Blooming Grove to process what they’ve endured and to take their first steps towards embracing whatever the future holds in store…

Well here it is… the end of the Mighty Nein and Critical Role’s second campaign.

There’s always going to be the comparisons between both campaigns. People will have their opinions as to which one was better. I don’t think either were poor, but each definitely had a different feel to it. Campaign One had characters reacting to the story arcs, while Campaign Two had the characters creating the story arcs for the most part. The first one was about the story, the second were about the characters.

I am very curious to hear the Talks Machina campaign wrap-up, because it felt for the longest time that there were potentially multiple chances to get a different BBEG. I know Lucien was always going to go after Molly (had he lived) but was the plan for him to be the End Boss the entire time? For Vox Machina, most of the story arcs had elements that linked them to the main story and Vecna. The Mighty Nein had what felt like several mini-campaigns throughout the main campaign, with the last one happening to have Lucien in it.

Still, congrats to the cast for wrapping up two entertaining campaigns. Hopefully we don’t have to wait too long for the third!

How to Build Thanos

It’s the most wonderful time of the year… the end of it. At least, when it comes to this year – 2020 hasn’t been as fantastic as some may have thought. Sure the tabletop crew thought 2020 meant Double Crits y’all. Who knew it meant double crits against us.

Speaking of cosmic forces laying waste to humanity, Tulok the Barbarian created a build for the Mad Titan himself, Thanos. This build was for Dungeons and Dragons 5e, but it’s easy enough to use the flavor and mechanics for this and turn this into a Pathfinder build. Something for everyone! Perfectly balanced, as all things should be…

So join me, won’t you, and celebrate the end of 2020 with a snap of the fingers.

One Round Skill Challenge

Skill challenges have been around since the 4th edition of Dungeons and Dragons. The characters must use innate skills and imagination, rather than relying on brute force alone, to succeed in a given encounter.

Pathfinder has a system for running skill challenges, usually involving grids and charts and limiting the options to one of two skills listed per challenge point.

The Dungeon Coach posted a video involving how he runs skill challenges in 5th edition Dungeons and Dragons. I’m already strongly considering using this for my campaigns in the future.

Check out the video and see how you might use such a mechanic in your gaming sessions!

Critical Role – Episode 96



The Mighty Nein, having arrived at the oasis menagerie, must now protect both themselves and the fragile garden denizens from the danger barreling toward them…

Critical Role – Episode 95



Now in the jungles of the White Dawn Lagoon, the Mighty Nein find themselves challenged not just by Caduceus’ journey of faith, but by Jester’s as well…