Of all the things you can do in RPG’s, dying is by far the easiest.
In TTRPG’s, bouncing back from death can be little more than a pesky setback. Back in “the day” there were consequences to coming back from the dead. The revived character lost stats, levels, and eventually those penalties just piled up to the point where you had no choice but to let go.
These days, if you’ve got the gold Death can be an inconvenience, depending on the RPG you’re playing. In D&D 5e and Pathfinder, you have to make rolls to avoid dying. But once you die, break out a diamond and cast the spell. BOOM! Back in the action!
I feel like maybe there’s an opportunity to make things interesting when trying to revive a companion. Something that gets the party involved. Something that adds to the stakes.
Matt Mercer, the Dungeon Master for the Critical Role crew, had homebrewed a resurrection system that I thought was interesting. The Dungeon Coach also had thoughts on the matter, and discussed his homebrewed approach to the whole resurrection situation.
Me Likey, so Me Showy. Here’s The Dungeon Coach discussing his Resurrection Challenge System for 5e!