Category Archives: RPG Actual Play
I was wondering when Critical Role was going to get themselves an “official” theme. They’re a multi-million dollar business now, so they should be taking the reins on all their intellectual property, including the opening title for their show.
Just like every other release, I’ll be playing the Hell out of this one too.
The Mighty Nein return to the Blooming Grove to process what they’ve endured and to take their first steps towards embracing whatever the future holds in store…
Well here it is… the end of the Mighty Nein and Critical Role’s second campaign.
There’s always going to be the comparisons between both campaigns. People will have their opinions as to which one was better. I don’t think either were poor, but each definitely had a different feel to it. Campaign One had characters reacting to the story arcs, while Campaign Two had the characters creating the story arcs for the most part. The first one was about the story, the second were about the characters.
I am very curious to hear the Talks Machina campaign wrap-up, because it felt for the longest time that there were potentially multiple chances to get a different BBEG. I know Lucien was always going to go after Molly (had he lived) but was the plan for him to be the End Boss the entire time? For Vox Machina, most of the story arcs had elements that linked them to the main story and Vecna. The Mighty Nein had what felt like several mini-campaigns throughout the main campaign, with the last one happening to have Lucien in it.
Still, congrats to the cast for wrapping up two entertaining campaigns. Hopefully we don’t have to wait too long for the third!
Creative Director Marisha Ray has a special update on the return of Critical Role! The good news: it’s almost Thursday…