More "Inspiration" for Blizzard
A couple of days ago, while on “Modified Duties” at work (stupid fractured elbow), I decided to make the most of the computer usage and started looking at Everquest. I mentioned in a previous post that I played EQ for years before coming to World of Warcraft, and I suppose I was feeling a little nostalgic.
Of course, since the computers are for “corporate use only”, most of the sites I found were blocked. However, I did come across two rather interesting tidbits that had been added to EQ since I left. Like the Guild Hall, I predict that it is only a matter of time before these tidbits become incorporated, in some form, into WoW.
I’ll pause for a moment and explain the Guild Hall concept for those who have not played EQ. Essentially, the Guild Hall in EQ is a phased zone, accessible only by your guildmates, that looks like a big Inn. There are vendors there, as well as profession aids like forges and tailoring looms. There is a pool that accellerates HP and Mana regen. Most importantly, IMO, there is the Guild Portal. Beside the portal is a Gnome that you buy Porting Shards from. Those shards are for various zones in the game. You buy the shard, hand it back to the Gnome, and it sets the Teleporter beside him for that zone. That Teleporter remains active for several minutes, or until someone else comes along and changes the Teleporter destination by handing the Gnome a new shard. Great for when you have to get a whole raid moving, or if you just want to get somewhere in a hurry and you don’t have a pocket Mage to send you on your merry.
I don’t know what the Guild Leveling process involves in Cataclysm, but don’t be surprised if something like this comes down the pipe.
Now back to fuctions that EQ currently has, that Blizzard should steal for their own game.
The Mayong Server – This server in Everquest is what has been called the “51/50” server. Characters created on that server start at Level 51, with 50AAs (Alternate Advancement – see “Titans, Path of the” in the upcoming Cataclysm expansion). They also start out with a full spellbook (as applicable) as well as Flawed Defias Armor.
What does this mean for WoW? Well, they could create “Veteran” servers which could start much the same way. Characters created on these servers would start at, say, level 58 (much like DK’s exiting their own starting zone). They would have standard gear, maybe blues, and would spawn in the newbie zone. It would be a short run to a capital city, where they would have preset flight paths (like Death Knights) that they could use to continue their adventures in higher zones like the Plaguelands, or take the portal to the Badlands to hop into the Outlands.
To keep things from getting out of hand, or to allow for all of the content to be used, perhaps only one Veteran character would be allowed per account. Once that Veteran character has been created, all subsequent characters would be level 1.
Would Blizzard go for this? Sure, why not. Players would get to try different classes at a higher starting level, but only on these select servers. If they liked them, they could pay to transfer the character to another server (Blizz ❤ $$). The mechanics are in place with the DKs. This is one of those things that I’m fairly confident will come to pass at some point. After Faction Changes went live, I wouldn’t put anything past Blizzard.
There was another function that I noticed, and this one I would bet cash money dollars that it will be in the game, probably sometime after Cataclysm drops. But I’ll save that idea for another post, because content is fun.