After delving into Skull’s Crossing, the Saviors of Sandpoint discovered not only the cause of the malfunctioning dam, but gleaned a hint at who – or what – may be behind the sihedron medallions and sacrifices. They also faced off against an old foe in a conflict with a most unexpected ending!
Find out in Rise of the Runelords Episode 39 – Boop!
After saving Turtleback Ferry from the legendary Black Magga, the Saviors of Sandpoint kicked back and relaxed. They grabbed some towels, bought some drinks with cool umbrellas in them, and caught some sun on the beach.
Maybe in Bizarro Land, but not in the mean streets of Turtleback Ferry! (Editor’s note – that should probably be ‘mean street’. I mean, there can’t be more than one road through the village.)
The mayor/religious leader of Turtleback Ferry, Maelin Shreed, was concerned about the dangerously rapid rise of the river’s water levels (not to mention the introduction of massive sea serpents into the residential ecosystem). Being situated downstream of a mighty dam that holds back several cubic miles of water, Mayor Shreed was interested in the status of said dam. He hired the heroes to brave the tribe of trolls who had taken up residence inside the dam known as Skull’s Crossing, and find out if they were in danger of being washed away.
Trolls are bad. What the Saviors of Sandpoint found at the dam was much, much worse. Find out how worse in Rise of the Runelords Episode 38 – So Many Skulls!
My first reaction after seeing the announcement was that “the Mists of Pandaria vibe is strong in this one.”
- New Race/Class.
- Revamp Talent Tree.
- No BBEG threat was announced.
- Island being revealed after being hidden away for ages.
Overall, my initial feeling is that this is a filler expansion. No big story development, but some mechanical changes like the new UI and the aforementioned talent tree(s) that will take some getting used to. Best not to throw too much at players right off the bat. Oh, and let’s not forget where the Dracthyr Evokers fit in.
Yes, this is a generalization based on a pinch of information. I don’t know any of the histories of the Dragonflight. But what I do know is that on launch day, people are going to play with the pretty dragon people and many will not ever use them again. I know these talent trees are supposed to offer customization and flexibility, but the Google search for “best talent tree/spec tree” will go through the roof. Most people, the casual folk, won’t spend time playing around with trees. They’ll look for one or two, copy them, and use them. The Icy Veins website exists for this very reason.
At the end of the day, Blizzard still hasn’t shown us everything the expansion involves so poo-pooing things are a bit premature. There are plenty of draconic big bads that could show up, and from the few spoilers I’ve read, I’d be stoked to see them. Shadowlands has existed for me to farm gold. Hopefully, Dragonflight offers more because if it turns out feeling more like MoP, this could be my last expansion. Mists of Pandaria bored me to the point where I left the game for an entire year. If I get that feeling from Dragonflight, I’m done.
The day has arrived! World of Warcraft announces the next expansion – Dragonflight!
Before I took my tabletop RPG hobby into the Virtual/Digital Tabletop world, I tried crafting my own dungeon tiles rather than drawing maps. It gave the encounters a more textile feel and saved me from having to draw on a grid map (like I’d been doing for the past three decades.) There were premade tiles and terrain that you could purchase from places like Dwarven Forge but I just didn’t have that kind of cash. Crafting my own was much cheaper, and still looked better than what I’d been doing in the past.
To this day, I still appreciate those crafters who come up with creative ways of playing their favorite RPG. People like TheDMsCraft who is constantly putting out tips for enhancing your TTRPG experience. Like this one, for example. Here’s one way to create some dungeon tiles on the cheap! Check it out, won’t you?